Game Logic#
The mechanics of this game are similar to many RPGs, but they are still unique in how some things are handled. Here is how the game logic works for this game.
Priority of Actions#
Swapping#
Before any Move logic happens (anything related to Attacks, Heals, Buffs, or Debuffs), swapping will always take priority and happen first. If a character on the Uroda team wants to swap and a character on the Turpis team wants to attack, the Uroda character would swap first before the Turpis performs a Move. If both characters wanted to swap, they would swap as normal.
Speed Control#
When it comes to characters taking their turn, note that each teams’ fastest character would act first. For example,
say the Uroda team has characters with the respective speeds: [30, 50, 40]
. The order would
instead be: [50, 40, 30]
.
If 2 characters plan on performing a Move as their action, this is when the Speed Stat truly matters. When managing the Speed of two characters, there is the possibility of speed ties occurring. Here are examples on how the following situations would play out.
Example 1: Outspeed#
Characters taking action:
- Uroda Attacker
Speed: 40
- Turpis Tank
Speed: 30
In this example, the Uroda Attacker will perform a Move first. If, for example, it’s an Attack that would kill the Turpis Tank, the Turpis Tank would be defeated and cannot take the action it previously wanted to.
Example 2: Speed Ties#
Characters taking action:
- Uroda Attacker
Speed: 40
- Turpis Attacker
Speed: 40
In this example, a speed tie is present. Say the Uroda Attacker and Turpis Attacker both want to use an Attack and both could be defeated. In this case, both would be able to attack and be defeated at the end of the turn.
Example 3: Speed Ties with Move Priorities#
Characters taking action:
- Uroda Attacker
Speed: 40
- Turpis Healer
Speed: 40
In this example, another speed tie is present. Say the Uroda Attacker wants to use an Attack since the Turpis Healer is almost defeated, but the Turpis Healer wants to use a Heal. Since they have the same speed and are using different types of Moves, the order of what happens here is determined by Move priorities.
Here are all MoveTypes and their Move priorities:
Heal
Buff
Debuff
Attack
This means that the Turpis Healer would apply it’s Heal Move first, and then the Uroda Attacker would attack after.
Maximum and Minimum Values#
Maximum Stat Values#
Stats have a maximum value they could reach to prevent absurd values and outputs from damage calculations. The maximum values depend on the Stat.
Attack Maximum: 100
Defense Maximum: 75
Speed Maximum: 100
Minimum Stat Value#
The minimum value for all Stats is 1.
Minimum Damage Value#
To ensure damage can always be dealt, the minimum damage that can be dealt is 1.