Enums#
Enums will provide useful information to help you as you create your unstoppable team. Here is a list of different enums, their names, and their values.
CountryType#
Enum Name |
Int Value |
---|---|
CountryType.URODA |
1 |
CountryType.TURPIS |
2 |
SelectLeader#
Enum Name |
Int Value |
---|---|
SelectLeader.ANAHITA |
1 |
SelectLeader.BERRY |
2 |
SelectLeader.FULTRA |
3 |
SelectLeader.NINLIL |
4 |
SelectLeader.CALMUS |
5 |
SelectLeader.IRWIN |
6 |
SelectGeneric#
Enum Name |
Int Value |
---|---|
SelectGeneric.GEN_ATTACKER |
1 |
SelectGeneric.GEN_HEALER |
2 |
SelectGeneric.GEN_TANK |
3 |
ClassType#
Enum Name |
Int Value |
---|---|
ClassType.ATTACKER |
1 |
ClassType.HEALER |
2 |
ClassType.TANK |
3 |
RankType#
Enum Name |
Int Value |
---|---|
RankType.GENERIC |
1 |
RankType.LEADER |
2 |
MoveType#
Enum Name |
Int Value |
---|---|
MoveType.ATTACK |
2 |
MoveType.HEAL |
3 |
MoveType.BUFF |
4 |
MoveType.DEBUFF |
5 |
TargetType#
Enum Name |
Int Value |
---|---|
TargetType.SELF |
1 |
TargetType.ADJACENT_ALLIES |
2 |
TargetType.ENTIRE_TEAM |
3 |
TargetType.SINGLE_OPP |
4 |
TargetType.ALL_OPSS |
5 |
ActionType#
Enum Name |
Int Value |
---|---|
ActionType.NONE |
1 |
ActionType.USE_NM |
2 |
ActionType.USE_S1 |
3 |
ActionType.USE_S2 |
4 |
ActionType.SWAP_UP |
5 |
ActionType.SWAP_DOWN |
6 |
ObjectType*#
* Please note that these enums are out of order. Some have been excluded since they are not necessary.
Enum Name |
Int Value |
---|---|
ObjectType.TEAM_MANAGER |
4 |
ObjectType.GAMEBOARD |
5 |
ObjectType.VECTOR |
6 |
ObjectType.URODA_GENERIC_ATTACKER |
12 |
ObjectType.URODA_GENERIC_HEALER |
13 |
ObjectType.URODA_GENERIC_TANK |
14 |
ObjectType.TURPIS_GENERIC_ATTACKER |
15 |
ObjectType.TURPIS_GENERIC_HEALER |
16 |
ObjectType.TURPIS_GENERIC_TANK |
17 |
ObjectType.GENERIC_TRASH |
18 |
ObjectType.ANAHITA |
19 |
ObjectType.BERRY |
20 |
ObjectType.FULTRA |
21 |
ObjectType.NINLIL |
22 |
ObjectType.CALMUS |
23 |
ObjectType.IRWIN |
24 |
ObjectType.MOVESET |
26 |
ObjectType.ATTACK_STAT |
28 |
ObjectType.DEFENSE_STAT |
29 |
ObjectType.SPEED_STAT |
30 |
ObjectType.ATTACK_MOVE |
32 |
ObjectType.HEAL_MOVE |
33 |
ObjectType.BUFF_MOVE |
34 |
ObjectType.DEBUFF_MOVE |
35 |
ObjectType.ATTACK_EFFECT |
37 |
ObjectType.HEAL_EFFECT |
38 |
ObjectType.BUFF_EFFECT |
39 |
ObjectType.DEBUFF_EFFECT |
40 |