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Scoring
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.. raw:: html
.. role:: red
.. role:: blue
.. role:: gold
.. role:: purple
In order to win the war, points are what matter most! Here is how points will be totaled. The country with the most
points will secure victory!
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Method Points Description
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:red:`Defeated Character` 100 These will be awarded for every character you defeat on the opposing side.
Go get 'em!
:blue:`Differential Bonus` 150 These points will be awarded for every character that is alive on your team
by the end of a game. These will always be rewarded, even on the losing team.
:gold:`Winner's Bonus` 250 Your country *completely* defeated the other and :gold:`won` the battle
- congratulations! Now the land can know peace. Here's a little extra
something for your efforts!
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Points Table
------------
Here's a table showing how the score will change depending on how many characters are alive on the winning team
(the winning team having defeated all characters from the opposing team).
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Number of Remaining Characters on Winning Team 3 2 1
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:gold:`Winner` 1000 850 700
:red:`Loser` 0 100 200
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Ties
----
It is possible for ties to occur in this game. This will occur as long as both teams have the same amount of characters
alive
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Characters Remaining on Both Teams 0 1 2 3
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:gold:`Uroda Team` 300 350 400 450
:purple:`Turpis Team` 300 350 400 450
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Final Score Formula
-------------------
``# of defeated characters (100)`` + ``# of alive characters on your team (150)`` + ``winner's bonus if applicable``
Regardless of if there is a clear winner or not, the formula will help you to calculate any other potential scores
to predict the outcome of games.